Saturday, September 20, 2014

Video Game History: The Legal Side!

After Nintendo’s explosion as the "King of Video Gaming", many legal battles began to pop up. Why do you think these legal battles became so frequent, and did any of the decisions affect the companies involved in a negative way?

These legal battles because so frequent because the home console market was a hot commodity and everybody wanted a piece of the proverbial pie.  After working so hard on consoles and games, each company had to fight to keep their little niche they carved out safe.  A terrific example of this is Sega Enterprises, Ltd. v. Accolade Inc..  Accolade decided to port some of their games over to the Sega Genesis.  After a few successful ports, Sega introduced the Genesis III which had improved security against unlicensed games.  Successfully bypassing this new security caused the Sega Logo to load on the screen while the game was being powered up.  Sega used this fact to bring Accolade Inc. to court in hopes that it could keep them from producing any more unlicensed titles.  While Sega ultimately lost, this case has been a long-standing example of copyright infringement within the industry.  If this case were to be tried again today, the results would very likely be different.

Another example of an early court case that shaped the early video game era is the States of NY and MD v. Nintendo of America case.  Essentially, Nintendo claimed there was a shortage of the ROM chips used in the Funicom and Nintendo Entertainment System game cartridges.  The important claims of the accusers were that Nintendo was overregulating its licenses and shutting out competitors.  The reason this case is so important is because it’s widely believed that this case aided in Nintendo’s decision to allow its licensees to manufacture their own ROM cartridges.  This in itself was a huge victory for the video game industry as a whole.  Not only would shortages of games be a smaller issue, but also it created an opportunity for game developers to work with other consoles.

Along with the major court battles, there were also a few occurrences in which it was cheaper and easier to just turn a blind eye.  Wisdom Tree, a developer that catered towards violent free religious type games, basically took the violence, blood, gore, and questionable content out of games such as Castle Wolfenstein 3D for the SNES and added animals or biblical trivia questions.  Taking them to court would have cost Nintendo time and money.  Considering it was the end of the 16-bit generation and PC gaming was becoming more prevalent, Nintendo took the high road and let the infraction go.

All these cases and non-cases were important to this era of video games.  In the case of NY and MD v. Nintendo of America the outcome, in the long run, certainly improved the overall conditions of the game industry while simultaneously dipping into potential profits for Nintendo.  Many would chalk this up as a victory overall.  It’s my opinion that this case led the way for non proprietary media devices for current and future consoles.